![]() Some maps are more defined with “lane” type architecture, like ”Magma” or “Moon” that have lower ceilings but clearly have top, mid, and bottom sections.Central vertical channels and a long hallway separate both halves, so you’ll want to utilize weapons with speed and “bounce” to claim and defend valuable Power Ups. Tight, edgy maps like ”Snowbase” greatly showcase automatic and utility-based weapons. Try your hand at bringing sniper fire in open-air maps like “Temple.” With massive verticality on the top platform, multiple sniping peak positions available in mid, and a long, relatively flat, bottom section, veterans end up calling this map “Target Practice.” Make sure you use all available getaway possibilities when your position is compromised.Here are some macro-level tips that all Pilots need to keep in mind: Each map can generally be dissected by a “Top,” “Mid,” and “Bottom” section with each section continually reminding Pilots which weapons work best. Armajet maps come in many shapes, sizes, and themes ranging from horizontally tight caverns, vertical jungles, moon bases, and more.Rail guns like the Velocitas, have the ability to penetrate through multiple enemy Pilots, causing incredible collateral damage in the blink of an eye. If you like to pick off targets from afar, listen to the calls your frontline is making and keep the enemy at bay with each shot. But they’re completely devastating when used at a distance. High-damage, burst weapons like sniper rifles come at a cost of lower mobility and long reload times.The Tremor’s ammunition, for example, is able to ricochet off hard surfaces, finding hard-to-reach kills at a medium distance with a buckshot cartridge of four bullets dealing 20 points of damage each. Utility weapons with medium damage, short-to-medium range, but increased accuracy are helpful for kill “clean-ups” in a prolonged team fight. There should be at least one automatic weapon included in your weapon loadout as a reliable fallback for any scenario. Automatic weapons with low DPS, average mobility, medium-range like the Blacktusk can counter out of position, long-range, burst weapon players with sniper rifles or grenade launchers.You’re provided one of each basic weapon type that fill out important general positions: “Frontline”, “Support” (or “Refrag”), and “Backline.” Think of the classic Rock-Paper-Scissors format of weapon balancing when considering the following: As a rule of thumb, remember that your starting three Weapon Loadouts can hard-counter every single weapon you’ll eventually unlock during your Armajet career.And yes, the Widowblade is a throwing knife. Some can quickly finish off an enemy if your Primary weapon is out of ammo, lay fire to platforms, knockout Pilot jetpacks, and set proximity traps. Secondaries all fall under the “Hold and Release” type. These weapon types can range from standard issue rifles like the Blacktusk, to shotguns, sniper rifles, and even exotic, team penetrating flamethrowers like the Wildfyre. Primary weapons are generally classified as “Automatic” (Point and Shoot), “Semi-Automatic” (Burst, Point, and Shoot), and “Single Shot” (Hold and Release).Choose wisely as your focus and position on a team can be defined by your selected weapons of choice, especially because they affect individual Pilot mobility, DPS, and attack range. And by carefully outfitting your weapon loadouts, certain combinations of weapons can provide just the right situational support to keep the fight in your favor on specific maps and game modes. ![]() ![]() There are many weapons available to explore within the Armajet armory.
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