"Overseer Globofglob has designated an area in a more remote part of the fortress to serve as a hospital, so that they may rest in peace, far from the constant noise of the main fortress." said Val Helmethead. "Where the fuck am I supposed to sleep then!?" "Well, you see, Overseer Globofglob has decided this bed does not meet certain standards of construction, and therefore must be demolished." ![]() "What the fuck do ya mean my goddamn bed has been reaquisitioned!?" Perfect Potato yelled. ![]() Now the only thing I have to do is drag Perfect Potato down here! Hell, I'm not even gonna bother Silento with this! If he can do it, I can do it too! I've borrowed his portable mini-adamantium smelter thingy and set it up in the fields. But I'll be damned if she's getting the same stuff I've gotten. Surgery can't be too hard right? Those guys in the Mountainhomes could do it, and so can I! Can't be too different from operating a ballista, anyway.Īlright so, as I've said before, Perfect Potato needs surgery. They are sized as to encompass all adamantine deposits on that floor.Īlright, I can do this. Armok be praised.Īlso, I have designated an area for my new rooms: I love how "dwarfy" BTW feels and the fact the FlowerChild did this w/o direct inspiration from DF, well that just makes it better.It seems Captain of the Royal Guard, Perfect Potato, has recovered from her injuries. The game is designed that no two games are alike, and you eventual demise will be gloriously entertaining in some manner. The phase is over-used on their forum but it's true. See and even with all that dwarf fortress is truely the only game I have ever played were losing is fun. Keyboards are quite underrated as a form of input. Groenteman wrote:I would agree that bugs are likely the worst part of DF, the keyboard based interface, while hilariously inconsistent and illogical, works very fast once you learn how to use it. ![]() Not to mention the time I accidentelly forgot to add pants to uniform list, and told them to drop their regular clothes in favour of actual armor. I lose more soldiers due to them go friggin emo mode than due to battle. Which quickly stacks with the rain being green and melting their skin off, the sun being sunny, the zombies being smelly, etc etc. Giving them orders tend to very quickly switch them back and forth between citizen and soldier, which gives them the 'boohoo i was kicked from the army' thought. Worst bug at this moment would realy be the rediculously despressed military. I personally use them just to keep my little imbeciles from storming into the zombie horde to scavenge some dead guys socks, through the 'alerts' menu, rather than individualy assigning citizens to them. Keyboards are quite underrated as a form of input.īurrows are thankfully optional. I would agree that bugs are likely the worst part of DF, the keyboard based interface, while hilariously inconsistent and illogical, works very fast once you learn how to use it. Its also a work in progress and you will have to get used to clunky interface, some bugs and ASCII graphics (though the later can be partly remedied with fan-made graphic packs). Those who like the sound of Dwarf Fortress should check it out, but be warned, its not for everyone. In vanilla minecraft that first half is picking up water or magma with a bucket and dropping it somewhere else for an infinite flow of the stuff.Įasier is not better, simpler is not more fun, and I quickly grew bored of MC and went back to DF for dropping some more goblins into giblets so I can make lots of socks out of them.Īaanyhow, what I mostly wanted to say is, im delighted that someone apparentelly felt the same and made this excellent mod. In DF to flood some place with water or magma you have to: Order machine parts from workshops, order a water wheel or windmill to be built, and using axles to link that to a screw pump that draws from an actual source of water (rivers, underground lakes, aquifers). Heres an example that may sound familiar in some places: While lots of mechanics present in DF are in minecraft (cube based grid mining, fluid dynamics, procedural world generation, cyan stuff deep underground), it allways kind of ended up becoming the kids version. ![]() With Notch having claimed years ago that minecraft was 'inspired' by Dwarf Fortress (ASCII simulation game/roguelike), it allways disappointed with missing some of the elements that made DF the game I probably spent more hours on than any other.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |